Squeaky Clean Topology in Blender by Michael Steppig

Squeaky Clean Topology in Blender by Michael Steppig

Author:Michael Steppig
Language: eng
Format: epub
Publisher: Packt
Published: 2022-12-15T00:00:00+00:00


Figure 4.34 – Unwrapped mesh

You will notice in our viewport that we still have our red line indicating where we marked our mesh, and in the UV editor, we have two sections indicating the split. Next, we are going to look at a more complex mesh and see how we would approach unwrapping that. A good rule of thumb to start with is to keep our seams on corners, creases, or the intersections of grids.

Our two major objectives when unwrapping are to hide seams and reduce warping when unwrapping to 2D. You will likely recognize the model in Figure 4.35, as we have used this shape a few times now:



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